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Question 1 of 7
Most def the technical work, however, I've come to enjoy the other parts as well, more so than I ever imagined.
Question 2 of 7
I honestly care for every little bit of this project, but right now, my number 1 fav is shading for shapes, there is so much things you can do, I could start making something then get inspired by some combination of settings to do something very unique.
Question 3 of 7
It focused on tilemaps, which isn't bad as even right now that part is still in works, however, we thought we needed something more special to tie everything together.
Question 4 of 7
I thought that great products are just about great execution of the functionalities inside, I wouldn't say I was completely wrong but it was a very incomplete answer, great products are a combination of variety of things from landing page to functionalities to branding and even the very little things inside the product that make it loved.
Question 5 of 7
My first yearly subscriber, not about the money since the sub is cheap, but because someone saw what I built and decided that it was worth a yearly sub for it.
Question 6 of 7
Improving the art output of Spritory, I'm working with multiple pixel artists to get an output that doesn't just look good but something that really make a game that uses that art more memorable.
Question 7 of 7
Expand on it, sometimes we belittle ideas, however, when you start to build and expand on that idea you will find yourself swimming in a sea of potential.

Turn channel and niche insights into scroll-stopping YouTube titles and thumbnails.

Free online vocal range test — discover your voice type and range in about a minute.

Open-source environment where coding agents work as a team

Building systems that give people their time back

Big dreams. Small pockets. One busy week.

Free bilingual Canadian citizenship practice tests based on Discover Canada

Launch Your Email Campaigns Like a Cannon

Premium IPTV Subscription Live TV

See your entire Twitter history at once

Signed PDF receipts from your phone in 30 seconds

Fight your ticket. Skip the lawyer.

The harder your agents get, the more you need LangWatch.

Figma like comments and colaboration for coded prototypes.

Auto-polished screen recordings, with the fastest exports on Mac. Share a link, See how long they watched

Everyday studio tools

a simple and easy-to-use Palworld Breeding Calculator

Tap. Talk. Post

Your Instagram, on autopilot.

Every shortcut, one ⌘⌘ away.

Find the next good thing to do.
WolfWalkers Labs has responded to some feedback for Spritory
This is honestly wonderful, love the fact that this is essentially an agent context layer for rapidly creating assets for games in a systematic way, this kind of stuff used to take ages to create. The landing page looks great as well. It would be VERY cool if I can make a single asset within the tool then have my agent extrapolate based off that one asset, maybe it does this but it seems like I can't actually create assets within the tool?
SpritoryHey, thanks for the compliments! it is possible to do that and we will be working soon on explicitly citing such use cases. As for creating assets for free tier, we will be adding more access for free users so they can try out and see it fully (editor stuff, exports, agent calls) before buying.
WolfWalkers Labs has responded to some feedback for Spritory
if you shrink browser width, all of your header links disappear. I would bet there are other width size based issues too. ensure you are correctly handling narrow, and mobile, layouts/screen sizes Gotta love sprites!, good stuff
SpritoryFixed the issue, thank u for the feedback!
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