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https://screenshotpop.com/Question 1 of 7
I'm Nick! I've been a software developer professionally for about 14 years now, but I've always loved computers and coding. I can think back when I was a kid, using hex editors with old PC games to find ways to give myself infinite money, which is something I haven't quite figured out how to do in real life yet. I like coming up with tools to help people's productivity, or to either celebrate or enhance their journeys, be it across social media or their products. I also like creating stuff that my own kids might enjoy!
Question 2 of 7
At the moment I'm working on MetricShots and AWNA: A Wee Notch App. MetricShots is all about celebrating milestones and achievements. It allows you to easily create images which celebrate any metric you like. It could be followers on X, number of products launched, number of sales, or you can customise the text and can create an image for any identifiable number that's important to you. Its tagline is "You hit the number. Now show it off.". AWNA is a weekend project I gave myself for fun but then started taking more seriously as the days went on. It's "A Wee Notch App" for Windows, resting at the top center of your screen. Macs have had the notch fun for long enough! Within it are ten tabs, cleanly designed, containing a host of productivity tools. I'm at the point where I consider it 'finished' in terms of development before a general launch. I'm enjoying using it, I hope others do too!
Question 3 of 7
I started building with AI in January. I took out the Claude Pro subscription and very quickly found out it wasn't going to keep up with the ideas I had. Bumped up to the Max 5x plan, and started building. Came up with a few Android apps, including the obligatory budget tracker that a lot of people were making, along with two SaaS platforms; one aimed at kids to improve their typing skills, and another for contractors managing their jobs and quotes. I was excited about those, went and printed out flyers and joined local Facebook groups to advertise in and everything. It was at that point I discovered that marketing is a different beast altogether. Something I'm still trying to get better at! With MetricShots, you only need to scroll through your X feed to see people celebrating their follower counts and analytics screenshots. It's great, I'm happy for everyone that hits their goals, so I thought I could offer up an easy-to-use tool to make their achievements stand out a little more than raw screengrabs.
Question 4 of 7
You have to earn users, even those that show interest at the start. People that like the look of your product and people that like your product enough to use it are two different things.
Question 5 of 7
I got a sale on the day I launched MetricShots. I wasn't expecting it, so I was blown away. I might have jumped in the air. I had great feedback from testers in the days coming up to launch, and nearly two weeks on I have users that continue to come back who are using it in ways outside of "I got this many followers". I'm always delighted to see people posting their images from MetricShots. I'm trying to get more people interested by spotting posts about upcoming milestones and sending them draft cards that they can then tweak and export for themselves. For AWNA, I've had some waitlist applicants which I'm pleased about. To think people would be interested in trying out something I've coughed up over a weekend means a lot to me.
Question 6 of 7
I am cursed by the "that looks cool!" reply that goes no further. I've seen it with MetricShots and older projects I've worked on, and I'm seeing it with AWNA too. In addition to the other projects I mentioned, I also created STARFOUNDERS. This is a SaaS directory crossed with a video game. You can fly around a 3D galaxy, claim planets in the name of your product, shoot down asteroids and computer-controlled enemy ships, and run a ring race with a high score leaderboard. It has multiplayer too, so you can fly around with other founders. I had a blast making it. I had such high hopes that people would like it. I couldn't tell you how many times I posted about it on X, or in replies to people's "drop your project!" posts, only to get "looks awesome", and very very few people spent more than a couple minutes on it. I gave a few planets away to pals, and I had one sale (thank you!), but the galaxy seems to, well, drift alone in space. I mentioned it above. There's a difference between liking the idea behind a product, and actually getting users to sign up and help you build your product through feedback.
Question 7 of 7
It's never been easier to turn an idea into a working prototype. So find your idea, put together a minimum viable product, and seek validation before spending time and energy fleshing it out. It's easy to keep building in a bubble only to launch to crickets. Keep talking to potential users about what your product should do. Also, take your time and don't burn yourself out. Your health is more important than your code.

Five songs. Start with a tenth of a second. How well do you know your music?

Send a fax from your iPhone. Pay by the page.

Your files. Your storage. No compromise

A tiny virtual pet gremlin for iPhone. No ads, no tracking.

AI Model Benchmarker based on evidence

See what makers actually build with — every claim sourced

Sticky notes that float above fullscreen apps

One desktop app for all your coding agents: parallel threads, shared memory, GitHub issues as the plan.

Private relationship memory to remember people and meaningful conversations

Combine images in horizontal, vertical, grid or freeform layouts locally

Claude Code/Codex workspace: terminal, web and Git review; scheduled AI staff. Free Windows app; AI services cost extra.

Thoughtful digital assets for indie apps and games

Works offline. Simpler. Public domain.

Figure out how much material a project needs,

Make your app icon, animate it, ship store screenshots

Transform photos with fun image effects and easy image tools.

Original AI-art 4K live wallpapers for iPhone, iPad and Android

Free video and audio tools. Nothing gets uploaded.

Every place has a story. The world's zeitgeist an an interactive, time-aware map.

One tap, they psst you back
Nick | Afterimage has responded to some feedback for Scootch
This is honestly one of the VERY FEW great projects, beautifully made, very useful, well priced. I hope it becomes a smashing hit!.
ScootchThank you so much, that honestly means a great deal to me. And I hope so too!
Nick | Afterimage has responded to some feedback for Scootch
Looks like an awesome product, the value prop is also very clear. The hero section needs some work though. The text chunk in the hero after I play with the demo feels unfinished and it's pretty heavy without any real header definition, makes it hard to read and hard to get your value prop quickly. The demo itself also seems too hidden and you need some suggestive hints so people actually play with that, If I just start scrolling like most people will it's almost like the hero has zero value.
ScootchThat's excellent feedback, thank you. Someone who visits the site for the first time and begins scrolling may not realise there's an interactive element to the hero. I've adjusted it so that it autoplays after 2 seconds, and you can then interact with it afterwards. I've also tightened up some of the text underneath the demo too.
Nick | Afterimage has responded to some feedback for Scootch
my man, finally - we were waiting for this and so proud of seeing that it's finally live - joining beta!
ScootchThank you very much! Please let me know how you get on!
Nick | Afterimage has responded to some feedback for Scootch
Can't wait to give this a download and have a go with it :) Whoever thought of that pc turning off animation is a genius 👀
ScootchThanks so much, please get back to me with your impressions after trying it! 😄 And yes, it was a brilliant idea by an equally brilliant founder who I'm fairly sure I'm replying to right now 👋
Nick | Afterimage has responded to some feedback for Scootch
Dang, I’ve needed this soo badly over the years! I unfortunately don’t have a second computer that I daily currently but I’m sending this to a few friends asap. Price is also unreasonably good.
ScootchThanks so much for passing it along, that's hugely appreciated! I do hope your friends find it useful, and they can obviously reach out if they have any questions or issues!
Nick | Afterimage has responded to some feedback for Scootch
I wasn’t super hot on the idea until I saw that you can transfer files between machines, will it do video files? What is this witchcraft! I know it’s in beta but if I download it now does that mean I’ll need to pay once it’s out of beta? If so I think the pricing needs to be more prominent.
ScootchIt can do video files, yes! In fact, the clips you see on the Scootch site from the Mac's perspective were recorded on the Mac and then dragged over to Windows using Scootch for editing to go on the site! I'll work on strengthening the pricing section. There is a question in the FAQs about it, and to paraphrase it there'll be a 3-day free trial then a key will be needed. That'll be the structure once Scootch is out of beta. 30-day refund window too if you change your mind, just get in touch.
Nick | Afterimage has responded to some feedback for Scootch
That's a super cool thing. Love it, I used a remote desktop so far but using my Mac screen too is amazing
ScootchThank you so much!
Nick | Afterimage has responded to some feedback for AWNA
Nice addition to no-notch computers.
AWNAThanks!
Nick | Afterimage has responded to some feedback for AWNA
A notch for my Windows machine? What treason! LOL I love this idea. Great website and I love how you added an interactive notch to the website so people can check it out.
AWNAThanks, I'm glad you like it! One of my original pitches when making AWNA was "why should MacBook users get to have all the fun?"
Nick | Afterimage has responded to some feedback for AWNA
This microsoft button should have the same corner radius as the download for Windows button...
AWNAAgreed, and done ✅ Thank you!
Nick | Afterimage has responded to some feedback for AWNA
This is a fantastic product, the name is brilliant and I love how much functionality this has. Well done
AWNAThank you so much 🫶
Nick | Afterimage has responded to some feedback for AWNA
that must be super cool for Microsoft, can you do it for Mac too! or at least add a waitlist
AWNAThank you! Believe me, if I had a Mac I'd be all over it. I'd feel bad adding a waitlist because I honestly can't say how long it'll be before I get access to one, and that's before I go through all the hurdles of registering as a developer etc. But thanks so much for your interest, even that by itself is hugely appreciated.
Nick | Afterimage has responded to some feedback for MetricShots
cool idea- but idk how often id come back to celebrate the wins - big or small
MetricShotsThat's fine if it's not for you. It's not just for the wins; you can make an image showing the progress made towards any numerical goal in your own journey, "275/500 signups" for example.
Nick | Afterimage has responded to some feedback for AWNA
this is a very useful tool for a windows pc user like me. But my question is, will what I do with AWNA directly reflect/get stored on my PC, or does it have it own environment separate from the PC
AWNAThanks so much, I'm glad you find it useful! There's no special environment separate from the PC; it's just an ordinary Windows app. Things like tasks, notes, and your settings are saved in your PC's AppData directory. The 'Shelf' tab keeps a link to files in your normal folders and doesn't copy them. Screenshots from the 'Capture' tab go to your normal Pictures/Screenshots folder. Nothing you put in AWNA gets uploaded anywhere. Hope that helps. Do reach out if you have any more questions.
Nick | Afterimage has responded to some feedback for AWNA
This is great. If I had a Windows PC I'd use it!
AWNAI really appreciate that, thank you!
Nick | Afterimage has responded to some feedback for AWNA
bro this one is insane, I have no words
AWNAMuch appreciated! If you ever do find the words, please pass it on to your Windows-using friends and family 😄
Nick | Afterimage has responded to some feedback for AWNA
"Tested AWNA and it’s brilliant! Bringing the Mac-style notch to Windows is executed perfectly. The 'Shelf' for file parking and 'Capture' tools are absolute game-changers. Quick suggestion: Add a brief interactive onboarding tour on first launch to help new users discover shortcuts (like Ctrl+Alt+Space) faster. Overall, a highly polished utility that feels like a native Windows feature. Great job!"
AWNAThank you so much! That's made my day. I wasn't sure about an onboarding tour when first designing, but I think it'll reveal certain features people wouldn't otherwise discover until later on. I'll look into it. Thanks again!
Nick | Afterimage has responded to some feedback for AWNA
The video is cool but maybe it isn't needed as you have an interactive demo at the top, this would give the hero section more direction if you killed this cramped video, focus people on actually trying the interactive demo / read the hero.
AWNAI agree, thank you. The video was there when the interactive demo wasn't as fleshed out as it is now. The demo is the better representation of the app, so I've removed the video and the hero text gets to stretch out.
Nick | Afterimage has responded to some feedback for AWNA
I think an image of the notch in each state for the top 6 then minimal points for the remaining 4 features would be huge here. Currently this section just looks like card vomit and it's hard to read through these features.
AWNAI've adjusted this area now. Some feature tabs are pictured, with the rest arranged as chips underneath. Hover over each to see the tab in the interactive demo's notch!
Anonymous
Holy heck this looks soo good now!
Nick | Afterimage has responded to some feedback for AWNA
This section is super cute! I think it should have it's own container to separate it better from the section above and below it, I'd also make all 4 animate.
AWNAI've made this area stand out a bit more now, and the sets of eyes all have their correct animations. Cheers!
Nick | Afterimage has responded to some feedback for AWNA
This section feels unfinished and really takes away from the clean design of the rest of the page.
AWNAI agree, I've taken it out. Thank you for the feedback!
Nick | Afterimage has responded to some feedback for AWNA
neat product, how about it's visibility in full screen stuff?
AWNAThanks! With a maximised window (not fullscreen), the notch will go into a "slim" mode where it is a thin line out of the way of tabs, for example, and you can still hover over it to open. You can also set how long to rest on it before it opens (up to about a second), so it doesn't unintentionally pop open as you mouse along the top of the screen. For fullscreen applications, the notch disappears altogether until you're back out of fullscreen mode. Hope that helps!
Nick | Afterimage has responded to some feedback for MetricShots
clear, creative, functional - now what you need is virality - go find some influencers and offer them for free and good luck :)
MetricShotsGreat idea - I've been posting draft cards at individuals approaching milestones which is a good way to land them into the editor. I'd love for it to really take off with a big name giving it a push.
Nick | Afterimage has responded to some feedback for MetricShots
neat product, convincing from the get go, well done, I'd probably even use it now
MetricShotsThanks so much! I hope you give it a try, let me know how you get on! Two free exports to start 😃
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